
Playing the Wingspan board game.
Are you a board-game enthusiast? I am not usually, but as Hurricane Henri sweeps over Rhode Island and activities are shut down like it’s the pandemic all over again, I’m thinking we may need more board games in the house. And the one in today’s story looks like a winner.
Dan Kois writes at Slate about Wingspan’s recent phenomenal success.
“In the winter of 2005, Elizabeth Hargrave, a health policy analyst, took a ski trip with a group of friends from her church. The problem was, she said, she grew up in Florida, ‘and I don’t actually enjoy skiing, or any winter sports.’ One of the friends had brought a selection of board games. … Hargrave, who played bridge but hadn’t really played board games since she was a kid, was ‘totally hooked,’ she said. …
“After she returned home to the D.C. suburbs, she continued playing games. She loved the math of them, the way they became puzzles. … In her newfound fandom, Hargrave was like thousands of adults who’ve rediscovered the joy of board games, especially as a new kind of game took over the market.
“In ‘Eurostyle’ games, players complete complex, evolving challenges more involved than simply traveling around a game board answering trivia questions or paying rent. And in Eurostyle games, players are never eliminated. …
“[But Hargrave] and her friends found themselves annoyed that all the games seemed to revolve around medieval villages, or trains, or trading economies in vaguely Mediterranean locales. ‘At one point we placed a moratorium on games about castles,’ she said. This led her to a question: Why weren’t there games about subjects she actually found compelling? Maybe she would design one, she thought. And that led to another question: What did she like enough to want to make a whole game out of it?
“That one was easy. Birds.
“My family discovered Wingspan,” the Slate reporter continues, “with its beautiful, hand-painted cards and gentle, strategic gameplay, last year, and soon we were playing it every weekend. Wingspan has transformed the way I think about games, about competition, and even about art. ,,,
“When it was released in 2019, it was an instant hit, and that was before everyone found themselves stuck inside during the pandemic. In 2020, as the pandemic drove Americans both into their homes to stare at their families and out into the woods to stare at birds, Wingspan blew up, outselling every other game its publisher makes combined. That company, Stonemaier Games, has now sold 1.3 million copies of the game and its expansions, plus another 125,000 digital editions on Steam, Nintendo Switch, Xbox, and iOS. …
“Wngspan is what’s known among serious gamers as an ‘engine-building game,’ which means that as the game goes on, the combination of birds you play becomes more and more efficient at generating points each turn, like an engine running faster and faster. Your cuckoo lays eggs, and the eggs not only give you points but make it possible to play more birds, which also give you more points but have their own powers that generate points in other ways. I prefer thinking about the mechanism of Wingspan not as an engine I am building, but as an ecosystem I am fostering.
If I’ve strategized well, the birds in my ecosystem will be knitted together into a web of complex, mutually beneficial relationships. …
“It’s those interconnections that Hargrave began mapping out in a ginormous spreadsheet once she decided she really did want to design a board game. For four years, she researched birds, brainstormed play ideas, and — most crucially — tested the game, over and over, every week for years, with a group of friends. …
“During the years she was playtesting Wingspan, she worked as a health policy consultant, often running focus groups, and her experience with analyzing data and interpreting consumer response was also crucial to Wingspan’s development. The numbers work in Wingspan. What seems at the beginning like a set of coincidences or accidents reveal themselves by game’s end as a cleverly designed system that ensures everyone finds a way to score points.
“When Hargrave felt she had a solid game, she cold-emailed every publisher that seemed like it might be amenable to a game about birds by a first-time designer. Most ignored her or turned her down, but in 2016 she did land a few meetings at Gen Con, an Indianapolis board game convention. One executive, Jamey Stegmaier of Stonemaier Games, listened to her pitch for Bring in the Birds, as it was called, responded with a list of suggested changes, and told her that if she revised the game and came back to him, he’d consider it. That meant another half-year of unpaid work before Stegmaier accepted her revision and agreed to manufacture the game. Hargrave, as a first-time designer, received no advance, so until the game sold, she wouldn’t see a dime.
“But boy, did the game sell. …
“I think that the game’s sly cooperative nature — the way Hargrave’s design gently pushes you not to beat your neighbor but to succeed with her, together — goes hand in hand with its conservationist spirit. Of course passionate birders become Wingspan players, and Hargrave has heard from many nonbirder Wingspan fans who are now investing in bird feeders and signing up for eBird accounts (us, for example). But there’s also something inspiring about engaging with the outdoors in this constructive way, at a time when most human impact upon the environment seems so dire. Nature is not a zero-sum game, and neither is the human effort to preserve it: The more people you invite to the table to work together, the more everyone achieves. “
More at Slate, here.
Have you bought the game and played it?
Not yet. I loved reading about what went into its creation. Now I need to try it.
This sounds so interesting! I might have to invest….;-)
Are you into board games? I have friends who play a lot. This game could convert me as I do love birds. And I like that everybody wins.
We are gamers. One for the list!
Excellent! I hope you will write about it anon!