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Posts Tagged ‘happy’

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Image: GamesRadar
This video game for children is all about joy, love, peace … and being silly.

I know almost nothing about video games, other than that my grandchildren are fascinated by them. But a recent article in the Los Angeles Times opened my mind to how important they can be.

Todd Martens writes at the Los Angeles Times, ” ‘Meow!’

“Artist and unconventional game developer Keita Takahashi has just overheard a feline through the telephone line. He laughs and begins asking questions about said cat. It’s the moment Takahashi seems most comfortable and chatty during our long-distance interview, a detour from discussing his latest game, which is about explosions, golden poop and, ultimately, how to be better people.

“ ‘Wattam,’ the long-awaited work from the developer behind the endearing cult smash ‘Katamari Damacy,’ itself a jubilant celebration of fun and optimism, is also about seeking out the joy in the everyday, namely the objects that surround us and can sometimes be taken for granted. If it existed in the world of ‘Wattam,’ for example, a random cat’s meow would be cause for celebration, a reminder that beauty and joy is not only everywhere but too often fleeting.

“Yes, that’s heavy stuff for a game in which a walking and talking mouth might devour an anthropomorphic apple and then turn the latter into a human-like piece of feces that wants to spread love, but Takahashi’s metaphorical approach to game-making is one in which play is utilized as an expressionist tool. …

Objects are simply excuses to explore interactions, to show that a toilet, a telephone, an acorn, an octopus toy, an onion, a nose, a castle-sized cake and a bounty of other random things can and should live in harmony.

“ ‘Wattam,’ Takahashi says, was inspired by watching his two younger children play. He wanted to create something that presented a more hopeful view of the world.

“ ‘Kids are so great,’ the Japanese developer says. ‘They can enjoy everything, even small things. They can run around and be happy and then suddenly cry or get angry. But they can get that happy feeling back so quickly. That’s unbelievable. That’s like a different creature.’ …

“In ‘Wattam,’ as in ‘Katamari Damacy,’ there’s an underlying sense of rebuilding the world, of correcting a past generational mistake. … Objects are drawn in the bold, rounded colors of infant toys sprung to life; they slowly and awkwardly wobble, bumping into one another and even crawling and climbing all over one another.

“There are occasional missions — retrieve a receiver to stop a telephone set from crying, or create a body of water to prevent the season of summer from being sad — but mostly ‘Wattam’ is about wonder: What happens if I climb a tree? What happens if I explode? What happens if I get eaten? …

“When he lays it all out, it becomes clear why one of the core abilities of ‘Wattam’ is holding hands. Solutions in the game can come just from creating giant dance circles, of watching the hand of a flower touch that of a crown. But be careful of the latter: ‘[inventory] descriptions tell us that those who wear a crown — those who flaunt their power — are ‘susceptible to losing it.’

“Upon arriving in Vancouver and discovering its diversity, Takahashi marveled that the city functioned without everyone warring with one another.

“ ‘For me, it was very impressive,’ he says of the shift in cultural points of view. ‘There were so many different races of people in Vancouver. They speak different languages, like different Asian or European languages. They speak English. They work together. …

” ‘I just believe that while differences make so many problems, it’s differences that make our cultures more deep, more nice, and make our perspective more wide. I just wanted to make a video game about our differences, but a game that would get over our differences.’ …

“While Takahashi’s ultimate goal for ‘Wattam’ may be to strengthen communication between us, he’ll be content, no doubt, if the game’s audience simply finds a greater appreciation in all that surround us.

“ ‘When I find a very nice very small object — beautiful fruit at the grocery store, or nice plants in the flower shop — I’m just happy,’ he says. ‘I don’t need to go on vacation. … I’m happy to just be in a peaceful environment. I’m happy to walk around the city and take the bus.’ ”

More here.

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Here is an idea whose time has come. Aux armes! We need to remove the barriers to napping!

Olivia Vanni at BostonInno explains the revolutionary new Sleepbox concept.

“Sleepbox, a startup that’s recently set Boston roots, is making our wildest dreams come true: You will soon be able to sleep soundly and safely in any public place conceivable. As the name implies, the company has developed cozy, technologically decked-out cabins that can be set up just about anywhere — in airports, offices or downtown metropolitan areas — and rented by folks looking to catch some Zs.

“How did this visionary venture come about? According to Mikhail Krymov, CEO of Sleepbox and research fellow at MIT, he and his business partner Alexey Goryainov started it as a theoretical side project for their architecture firm Arch Group. The two professionals travel a lot for work and were constantly subjected to flight delays and layovers where all they could do was wish for a comfortable, private place to rest. From their personal experience, they created an initial design for Sleepbox. But it was meant only as a concept, at first.

” ‘It was just a design idea, but then it was published — it was actually published quite a few times — we started receiving requests and orders from all over the world,’ Krymov told me. …

“There are some customers who are buying them for noncommerical uses — say, companies installing them in their offices for employees to use for free. However, there are clients who buy them with the intention of charging people to rent them, like airports and municipalities. …

” ‘I really want people to be more happy, productive and healthy by having enough sleep, and hope that our solution will help,’ Kyrmov said.”

Ye-es!

More here.

Photo: Mikhail Kyrmov

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Melissa Dahl writes in NY Magazine‘s Science of Us section that thinking of happy images can put a spring in your step and that in turn can make you feel better.

Dahl references new research on the topic. “Walk like a happy person and you’ll actually feel happier, says a study published online in the Journal of Behavior Therapy and Experimental Psychiatry. 

“In the study, people walked on a treadmill for 15 minutes. Around them were cameras with sensors that picked up their movements, and in front of them was a screen displaying a gauge that moved to the left if they walked like they were depressed, and to the right if they walked like they were happy. … But, because researchers are sneaky, the people in the study didn’t know what the gauge was measuring. They were simply told to try to get the needle to move to the left, or to the right.

“Before the treadmill task, they were shown a list of words, some positive (pretty) and some negative (afraid, anxious). After they hopped off the treadmill, they were asked to write down as many of those words as they could remember. The people who’d been prompted to walk like a depressed person ended up recalling more negative words and (slightly) fewer positive words than the people who’d merrily bounced along on their treadmills. This, the authors conclude, means that the people who’d walked as if they were sad did, in fact, end up feeling sadder.” Read more here.

Skeptical as I am about psychological studies that base their insights on showing people a list of words, I think it’s definitely worth a try to walk like you’re happy.

I once read in a mystery that is very hard for a suspect to disguise his walk. One perp put a pebble in his shoe to throw off the detective.

And one year I watched how young women walked and tried to imitate the bounce, but it was way too much work. Might as well try to change your handwriting. Or your unique way of washing dishes.

Photo: Getty Images

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